After a lot of tinkering and various attempts, I am glad to be able to announce the availability of the production files for Ara’s Tale.
To be able to host those files, I had to make some restrictions, which I think will have very little impact for the interested.
I have split the project into several parts:
- base production files (1GB): everything but the textures and simulation cache files.
- texture files (1GB): all textures but reduced to half the resolution of the real production textures.
- Simulation cache files: One zipped simulation cache directory for each shot, typically ~140MB per file (total 6GB). With this it is easy to recreate a render and further compositing for a single shot.
No render outputs are packed into these files, you have to recreate them yourselves :). In case there is real interest into the full resolution textures I will gladly try to find a way to host these additional 5GB.
All these files are hosted on goggle drive. This has proved to be a working solution for the movie files themselves, so I hope this holds true for the production files as well :). If you encounter any problems please tell me.
Here is the link to the shared folders for the production files and be sure to read the _README_ first:
As I have mentioned on other occasions, having only these files at hand will not help you very much. That was my experience with all the assets from the Open Movies so far. I am willing to do a series of in depth explanations/making of’s/howto’s to bring to you the ideas behind all these setups. Some are just crude workarounds, some may be usable for your own projects.
But to be able to do this in a sensible way, I would first ask you to provide me with wishes/suggestions, what topics you would like to have covered. It can be very specific like ‘How did you do the disintegration of the dragon’ to more broad topics like ‘How is the whole project organized’.
I really hope to have your feedback on this. After 3 years of me working on this project it is now time for a little of your time 😉