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	<title>Comments on: Linear Workflow in Blender</title>
	<atom:link href="http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/</link>
	<description>exploring and sharing creative possibilities</description>
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		<title>By: dalibb</title>
		<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/comment-page-1/#comment-34</link>
		<dc:creator>dalibb</dc:creator>
		<pubDate>Wed, 11 Feb 2009 20:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.net/?p=57#comment-34</guid>
		<description>Great work !!!
I love it.
Thanks  so much!</description>
		<content:encoded><![CDATA[<p>Great work !!!<br />
I love it.<br />
Thanks  so much!</p>
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		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/comment-page-1/#comment-31</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Fri, 06 Feb 2009 12:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.net/?p=57#comment-31</guid>
		<description>Thanks ocular0b !

I discovered qtpfsgui and related apps quite recently and used it mainly for tonemapping the luxrender outputs, but yes it should work great for producing HDR images from photos.

I intend to create some real HDR angular env maps from an exposure series of RAW photos I will shoot.</description>
		<content:encoded><![CDATA[<p>Thanks ocular0b !</p>
<p>I discovered qtpfsgui and related apps quite recently and used it mainly for tonemapping the luxrender outputs, but yes it should work great for producing HDR images from photos.</p>
<p>I intend to create some real HDR angular env maps from an exposure series of RAW photos I will shoot.</p>
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		<title>By: ocularb0b</title>
		<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/comment-page-1/#comment-30</link>
		<dc:creator>ocularb0b</dc:creator>
		<pubDate>Fri, 06 Feb 2009 11:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.net/?p=57#comment-30</guid>
		<description>loramel
Thanks a ton for the info,  I&#039;ve a pretty good understanding of colorspace on theoretical level and your article has filled in most of the practical gaps.
You are likely aware, but if not qtpfsgui and the qtpfs cli apps would probably be very handy for producing linear space textures from photos.
cheers</description>
		<content:encoded><![CDATA[<p>loramel<br />
Thanks a ton for the info,  I&#8217;ve a pretty good understanding of colorspace on theoretical level and your article has filled in most of the practical gaps.<br />
You are likely aware, but if not qtpfsgui and the qtpfs cli apps would probably be very handy for producing linear space textures from photos.<br />
cheers</p>
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	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/comment-page-1/#comment-22</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Sat, 24 Jan 2009 07:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.net/?p=57#comment-22</guid>
		<description>Hey N30N

Thanks for the information. 

You are right of curse about the color correction on the node. I have to have a look at your pynode solution. The mentioned thread is an interesting read.</description>
		<content:encoded><![CDATA[<p>Hey N30N</p>
<p>Thanks for the information. </p>
<p>You are right of curse about the color correction on the node. I have to have a look at your pynode solution. The mentioned thread is an interesting read.</p>
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	<item>
		<title>By: N30N</title>
		<link>http://www.loramel.net/blender_minutes/2009/01/linear-workflow-in-blender/comment-page-1/#comment-21</link>
		<dc:creator>N30N</dc:creator>
		<pubDate>Sat, 24 Jan 2009 06:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.net/?p=57#comment-21</guid>
		<description>The free version of LightZone is still floating around the internet (or at least my server), google for LightZone-rev.8224.tar.gz. There&#039;s also Rawstudio (GPL) and RawTherapee (freeware) which are worth trying.

Regarding gamma correcting your material, it should be done to the colour input not the output otherwise it will affect the shading not just the colour. If you really want correct material previews it can be done via pynodes http://blenderartists.org/forum/showthread.php?t=136555</description>
		<content:encoded><![CDATA[<p>The free version of LightZone is still floating around the internet (or at least my server), google for LightZone-rev.8224.tar.gz. There&#8217;s also Rawstudio (GPL) and RawTherapee (freeware) which are worth trying.</p>
<p>Regarding gamma correcting your material, it should be done to the colour input not the output otherwise it will affect the shading not just the colour. If you really want correct material previews it can be done via pynodes <a href="http://blenderartists.org/forum/showthread.php?t=136555" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=136555</a></p>
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