2009 February | Blender Minutes

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Luxrender observations – part II

This is the second part of my obervations on luxrender made during my last project.

Materials

This is the area where I spent most of my time in getting the blender scene transferred to lux. The material system is quite different from blender’s and I had to try various approaches to get the look I had in mind. This process is by far not finished, as I am currently just scraping at the surface. But some general findings can be shared.

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Luxrender observations – part I

As previously announced, here is my report on the use of luxrender during my project ‘The other day in the forest’.

This is more a description of the things noticed and done during the process than a real tutorial. I have come to recognize, that I still have a lot lot to learn and explore before I am entitled to do a real howto/tutorial.

Using the forest project, I will try to highlight some of the areas and give some general thoughts and examples.

At the time of this writing I a referring to the actual CVS version both of luxrender and luxblend, which will closely resemble the upcoming 0.6 release.

So lets start with some introductory statements.

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Blender/Luxrender comparison project finished

I just finished my project to learn the different workflows using blender or luxrender.

The blend files including the textures (low res version as the high res would take ~60MB) are available from my showroom.

A document describing all the things learned and encountered during this project will follow soon.