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	<title>Comments on: Luxrender observations &#8211; part I</title>
	<atom:link href="http://www.loramel.net/blender_minutes/2009/02/luxrender-observations-part-i/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loramel.net/blender_minutes/2009/02/luxrender-observations-part-i/</link>
	<description>exploring and sharing creative possibilities</description>
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		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/02/luxrender-observations-part-i/comment-page-1/#comment-561</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Sat, 20 Mar 2010 13:58:50 +0000</pubDate>
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		<description>Yes, these little details can bite you in your project just when you can least need them. The integration for blender 2.5 will be done from scratch and uses the better integration option blender offers, so maybe these problems will be solved by then.</description>
		<content:encoded><![CDATA[<p>Yes, these little details can bite you in your project just when you can least need them. The integration for blender 2.5 will be done from scratch and uses the better integration option blender offers, so maybe these problems will be solved by then.</p>
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		<title>By: Dedwarmo</title>
		<link>http://www.loramel.net/blender_minutes/2009/02/luxrender-observations-part-i/comment-page-1/#comment-557</link>
		<dc:creator>Dedwarmo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 02:04:46 +0000</pubDate>
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		<description>These are interesting observations.  I came across Luxrender soon after I began fiddling with Blender so I hadn&#039;t gotten to the point where my scenes were in any way complex.  In fact, I have been basically just rendering spheres with different materials to see what the different Luxrender materials looked like.  Now I know what to look out for if my scenes get more complex.</description>
		<content:encoded><![CDATA[<p>These are interesting observations.  I came across Luxrender soon after I began fiddling with Blender so I hadn&#8217;t gotten to the point where my scenes were in any way complex.  In fact, I have been basically just rendering spheres with different materials to see what the different Luxrender materials looked like.  Now I know what to look out for if my scenes get more complex.</p>
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