2009 March | Blender Minutes

Entries Tagged as ''

Material Breakdown – Gold

gold_final_2

For this material breakdown I chose a gold material based on the material I used in my crown project.

The goal is to make a gold material, which can be seen on old jewellery exhibiting some worn look and is not the typically clean shiny gold look you get with modern jewellery.

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Material Breakdown – Pearl

pearl_final

I will start a series of material breakdowns, where I show  step by step the principles of how I created the materials from the Austrian Imperial Crown.

This is by no means an absolute guide to the lux material system, but rather an insight into how I use the options given to me by lux.

Lets start with a pearl material.

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Austrian Imperial Crown finished

Its finally done.

This project took me the better part of the last 3 weeks to finish in my spare time. It was an exercise in modeling and an  exploration into the possibilities of luxrender, especially now as the new version 0.6 is almost there.

This project will form now the base for some upcoming breakdowns of several aspects mainly aimed at luxrenders material system. So stay tuned …

As always the project files are all downloadable from my 3D showroom. But one word of caution. This is a huge project in terms of needed resources during rendering. It will use up to 3.7 Gb of memory when rendered in full resolution ( 1600×2000 ). The mesh setup alone takes 1.2 Gb. This means that you must have a 64bit version of lux running to be able to actually rerender it. Just browsing it in blender should be fine with a 32 bit version as well.

Luxrender observations – part III – postponed

During preparation of the final part of my luxrender observations I found out, that I had to learn quite some more about luxrender before continuing in a sensible way.

So I postpone the final part and use my current project ( luxrender forum wip, blender artists forum wip) to learn more about the material system and render options lux has to offer. By then version 0.6 should be ready.

So stay tuned …