Its finally done.
This project took me the better part of the last 3 weeks to finish in my spare time. It was an exercise in modeling and an exploration into the possibilities of luxrender, especially now as the new version 0.6 is almost there.
This project will form now the base for some upcoming breakdowns of several aspects mainly aimed at luxrenders material system. So stay tuned …
As always the project files are all downloadable from my 3D showroom. But one word of caution. This is a huge project in terms of needed resources during rendering. It will use up to 3.7 Gb of memory when rendered in full resolution ( 1600×2000 ). The mesh setup alone takes 1.2 Gb. This means that you must have a 64bit version of lux running to be able to actually rerender it. Just browsing it in blender should be fine with a 32 bit version as well.