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	<title>Comments on: Some remarks on scale and hair</title>
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	<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/</link>
	<description>exploring and sharing creative possibilities</description>
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		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/comment-page-1/#comment-494</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Fri, 11 Dec 2009 08:17:16 +0000</pubDate>
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		<description>So lets hope that 2.5 will have some improvements in this area. I suppose that the durian team will also need properly working hair.</description>
		<content:encoded><![CDATA[<p>So lets hope that 2.5 will have some improvements in this area. I suppose that the durian team will also need properly working hair.</p>
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		<title>By: Markus S.</title>
		<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/comment-page-1/#comment-493</link>
		<dc:creator>Markus S.</dc:creator>
		<pubDate>Thu, 10 Dec 2009 17:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=427#comment-493</guid>
		<description>I contacted Jahka because of this issue, and he said that&#039;s be Brecht&#039;s job - so I&#039;ll pass it on to him :)</description>
		<content:encoded><![CDATA[<p>I contacted Jahka because of this issue, and he said that&#8217;s be Brecht&#8217;s job &#8211; so I&#8217;ll pass it on to him <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Markus S.</title>
		<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/comment-page-1/#comment-474</link>
		<dc:creator>Markus S.</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:10:29 +0000</pubDate>
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		<description>But luckily in 2.5 basically everything will be animatable, so it should be possible to compensate animating parameters according to distance/scale, that could even be integrated... Hmm...</description>
		<content:encoded><![CDATA[<p>But luckily in 2.5 basically everything will be animatable, so it should be possible to compensate animating parameters according to distance/scale, that could even be integrated&#8230; Hmm&#8230;</p>
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		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/comment-page-1/#comment-471</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=427#comment-471</guid>
		<description>Oh yes, this was some surprise for me as well. And I have the feeling, that there will be a lot more down the road.</description>
		<content:encoded><![CDATA[<p>Oh yes, this was some surprise for me as well. And I have the feeling, that there will be a lot more down the road.</p>
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		<title>By: Markus S.</title>
		<link>http://www.loramel.net/blender_minutes/2009/11/some-remarks-on-scale-and-hair/comment-page-1/#comment-466</link>
		<dc:creator>Markus S.</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=427#comment-466</guid>
		<description>Wow, lots to learn about Blender&#039;s hair system... I didn&#039;t even know it changed due to scale and camera positioning :( No wonder I was fiddling around with this like an idiot! At least I got a hedgehog&#039;s fakir-fur look right accidentally. Good I didn&#039;t try any animation! Many thanks for the insights, always a good read!</description>
		<content:encoded><![CDATA[<p>Wow, lots to learn about Blender&#8217;s hair system&#8230; I didn&#8217;t even know it changed due to scale and camera positioning <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  No wonder I was fiddling around with this like an idiot! At least I got a hedgehog&#8217;s fakir-fur look right accidentally. Good I didn&#8217;t try any animation! Many thanks for the insights, always a good read!</p>
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