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	<title>Comments on: Storyboard rework done</title>
	<atom:link href="http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/</link>
	<description>exploring and sharing creative possibilities</description>
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		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/comment-page-1/#comment-522</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Sun, 10 Jan 2010 10:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=478#comment-522</guid>
		<description>Hi Alex

I usually do not publish any unfinished work, but I may make an exception here. All my work is licensed under a &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot; rel=&quot;nofollow&quot;&gt;Creative Commons Attribution Non-Commercial Share Alike&lt;/a&gt; license. As long as your project has a compatible license as well I see no problem to send you the raw model of the dragon.
And, can you tell me please a little bit more about your game project ?</description>
		<content:encoded><![CDATA[<p>Hi Alex</p>
<p>I usually do not publish any unfinished work, but I may make an exception here. All my work is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/" rel="nofollow">Creative Commons Attribution Non-Commercial Share Alike</a> license. As long as your project has a compatible license as well I see no problem to send you the raw model of the dragon.<br />
And, can you tell me please a little bit more about your game project ?</p>
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		<title>By: AlexAltea</title>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/comment-page-1/#comment-521</link>
		<dc:creator>AlexAltea</dc:creator>
		<pubDate>Sat, 09 Jan 2010 23:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=478#comment-521</guid>
		<description>Hi!
I&#039;m now in a project to remake a game. Its hard to make some models and I&#039;ve seen two days ago your great model fron the dragon. 
Can you send me a model from the dragon? I will make a low-poly from the head and use it in the project. Of course, I will mention your name on the credits. We cannot do this alone. 
Please, reply to my mail: alexaltea123@gmail.com
Thanks in advance!! Bye!</description>
		<content:encoded><![CDATA[<p>Hi!<br />
I&#8217;m now in a project to remake a game. Its hard to make some models and I&#8217;ve seen two days ago your great model fron the dragon.<br />
Can you send me a model from the dragon? I will make a low-poly from the head and use it in the project. Of course, I will mention your name on the credits. We cannot do this alone.<br />
Please, reply to my mail: <a href="mailto:alexaltea123@gmail.com">alexaltea123@gmail.com</a><br />
Thanks in advance!! Bye!</p>
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	<item>
		<title>By: Martin</title>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/comment-page-1/#comment-520</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 08 Jan 2010 11:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=478#comment-520</guid>
		<description>hey, thank you for the credit!

actually, i would really like to work on my own short animation. the first 36 seconds are already finished but i have unfortunately no time at the moment to continue my work. therefore tracking your progress is something like a compensation for that. :)

i found it very interesting to finish a short part of my movie (the first 36 secs) from storyboard to final render. i learned a lot what i can improve to increase the quality of the movie and to speed up the workflow.</description>
		<content:encoded><![CDATA[<p>hey, thank you for the credit!</p>
<p>actually, i would really like to work on my own short animation. the first 36 seconds are already finished but i have unfortunately no time at the moment to continue my work. therefore tracking your progress is something like a compensation for that. <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>i found it very interesting to finish a short part of my movie (the first 36 secs) from storyboard to final render. i learned a lot what i can improve to increase the quality of the movie and to speed up the workflow.</p>
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	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/comment-page-1/#comment-519</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Thu, 07 Jan 2010 07:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=478#comment-519</guid>
		<description>Thanks a lot for your feedback.

Yes, &#039;Directing the Story&#039; is a bit repetitive, but I guess that is intentional (repetition memorizes). It was the same eye opener for me too. Another one was (later in the book) the controlled/planned emotional impact utilizing composition.

I chose the slow transitions to indicate camera moves. The long cross blend at the end will be substituted by a one long camera move veering away from Ara, mimicking the dispersion of the song Ara is singing.
The cuts around 1:10-1:15 may be a bit confusing, and I really like your idea about the closeup to the cage,so I will try this modification (and reserve a place in the credits section for you :) )</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your feedback.</p>
<p>Yes, &#8216;Directing the Story&#8217; is a bit repetitive, but I guess that is intentional (repetition memorizes). It was the same eye opener for me too. Another one was (later in the book) the controlled/planned emotional impact utilizing composition.</p>
<p>I chose the slow transitions to indicate camera moves. The long cross blend at the end will be substituted by a one long camera move veering away from Ara, mimicking the dispersion of the song Ara is singing.<br />
The cuts around 1:10-1:15 may be a bit confusing, and I really like your idea about the closeup to the cage,so I will try this modification (and reserve a place in the credits section for you <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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	<item>
		<title>By: Martin</title>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/comment-page-1/#comment-518</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.loramel.net/blender_minutes/?p=478#comment-518</guid>
		<description>hi,

i have &quot;Directing the story&quot; now as well and i try to read each day one chapter. Yesterday, I read the second one and I was a little bit disappointed because it was somewhat repetitive. But anyway still very interesting. Particularly the point, that directing the story means directing the attention of the audience was very interesting for me and something like an eye-opener. today i&#039;m gonna read chapter three.

about your storyreel. i like it, but are the smooth crossovers at the end of the sequence intended? it appears to me senseless to have a slow transition from one shot to the next one. additionally, i do not understand the cuts from 1:10 to 1:15. are these different camera angels or is the camera only moving? i am not sure whether it would make sense to add a little bit more variation into this sequence (e.g. a close-up of the lamp hitting the ground)

keep up the good work.</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>i have &#8220;Directing the story&#8221; now as well and i try to read each day one chapter. Yesterday, I read the second one and I was a little bit disappointed because it was somewhat repetitive. But anyway still very interesting. Particularly the point, that directing the story means directing the attention of the audience was very interesting for me and something like an eye-opener. today i&#8217;m gonna read chapter three.</p>
<p>about your storyreel. i like it, but are the smooth crossovers at the end of the sequence intended? it appears to me senseless to have a slow transition from one shot to the next one. additionally, i do not understand the cuts from 1:10 to 1:15. are these different camera angels or is the camera only moving? i am not sure whether it would make sense to add a little bit more variation into this sequence (e.g. a close-up of the lamp hitting the ground)</p>
<p>keep up the good work.</p>
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