
A small update just to show off what a little modeling/sculpting can do to a shot.
It may be common knowledge, but for me its my first movie project and I am just amazed how dramatically the shot changed by just substituting the blocked environment with a fully modeled and sculpted one. The changes are so big in fact, that I may have to revisit some of the camera settings in the other shots to better deal with the added detail. A very intriguing process.
I wonder if the effects when applying the textures, proper lighting and compositing are as huge as this one.
I have put together a video which shows shot 3 simultaneously in the two versions.
Keep in mind that only basic modeling and scultping was done. Lighting setup is nearly non existent, just to be able to see something

Looking good. I think the main change is that with the shadows in the rendered version, the character no longer stands out from the background. Maybe a bit of rim light from the right of the shot to pull her out a bit?
Thanks Ben
I regard to the lighting you are correct of course, but then there is no real lighting currently applied. Just a simple spot and a hemi to be able to see something. The lighting phase will be a huge task once the modeling/sculpting and texturing is all in place.