Shot Comparison


A small update just to show off what a little modeling/sculpting can do to a shot.

It may be common knowledge, but for me its my first movie project and I am just amazed how dramatically the shot changed by just substituting the blocked environment with a fully modeled and sculpted one. The changes are so big in fact, that I may have to revisit some of the camera settings in the other shots to better deal with the added detail. A very intriguing process.

I wonder if the effects when applying the textures, proper lighting and compositing are as huge as this one.

I have put together a video which shows shot 3 simultaneously in the two versions.
Keep in mind that only basic modeling and scultping was done. Lighting setup is nearly non existent, just to be able to see something :)

This entry was posted in Ara's Tale, Blender, Projects. Bookmark the permalink.

2 Responses to Shot Comparison

  1. Ben Simonds says:

    Looking good. I think the main change is that with the shadows in the rendered version, the character no longer stands out from the background. Maybe a bit of rim light from the right of the shot to pull her out a bit?

    • loramel says:

      Thanks Ben

      I regard to the lighting you are correct of course, but then there is no real lighting currently applied. Just a simple spot and a hemi to be able to see something. The lighting phase will be a huge task once the modeling/sculpting and texturing is all in place.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>