Monthly Archives: June 2010
Setting up cloth simulation is a piece of cake. Really. You should try to setup a workable, reliable and usable hair simulation and you will agree with me.
Just a quick glimpse at what I am aiming for regarding Ara’s hair. I have not yet tested if this setup and approach is applicable for softbodies and/or animation but I thought I share it nonetheless.
While trying to get everything in place for the entry scene I also allocated time for some serious cloth simulation. Some may remember that I had several attempts to setup a workflow which would allow me to do fast animation … Continue reading
A small update here. I worked a bit more on the eyes and started to put some facial features on Ara’s face. I used the current SOC sculpt branch from graphicall for the sculpting and I am quite pleased with … Continue reading
Just a quick update. After all the sculpting and modeling for the first set I thought is was time to enhance Ara as well and work on some remaining tasks such as the eyes. Until now the eyes were pretty … Continue reading
Having established a suitable workflow I went on to apply it to the rest of the set … just to run into the next wall.