-
Blender
-
Blogroll
-
Movie Production Blogs
-
Categories
Monthly Archives: June 2010
Pulling out (my) Hair [venting post]
Setting up cloth simulation is a piece of cake. Really. You should try to setup a workable, reliable and usable hair simulation and you will agree with me.
Posted in Ara's Tale, Blender, Projects
4 Comments
Ara starts to get interested in hair-do
Just a quick glimpse at what I am aiming for regarding Ara’s hair. I have not yet tested if this setup and approach is applicable for softbodies and/or animation but I thought I share it nonetheless.
Posted in Ara's Tale, Blender, Projects
2 Comments
Long Stop at the Cloth Department
While trying to get everything in place for the entry scene I also allocated time for some serious cloth simulation. Some may remember that I had several attempts to setup a workflow which would allow me to do fast animation … Continue reading
Posted in Ara's Tale, Blender, Projects
Leave a comment
More eyes and some facial scultping
A small update here. I worked a bit more on the eyes and started to put some facial features on Ara’s face. I used the current SOC sculpt branch from graphicall for the sculpting and I am quite pleased with … Continue reading
Posted in Ara's Tale, Blender, Projects
Leave a comment
Eye modeling
Just a quick update. After all the sculpting and modeling for the first set I thought is was time to enhance Ara as well and work on some remaining tasks such as the eyes. Until now the eyes were pretty … Continue reading
Posted in Ara's Tale, Blender, Projects
Leave a comment
Building the set
Having established a suitable workflow I went on to apply it to the rest of the set … just to run into the next wall.
Posted in Ara's Tale, Blender, Projects
5 Comments

