Monthly Archives: September 2010
After finishing the skin shader one of the last things left to do was to create Ara’s eye lashes. From my first research on hair it was relatively clear that the eye brows and eye lashes would have to be … Continue reading
This post marks the end in my various experiments and explorations to get a fairly plausible skin for Ara. The result you see above is based on the 3 Layer SSS approach. Ben Simonds does a a very good explanation … Continue reading
A quick update only. I started to texture Ara’s face. The shader itself is only a plain lambert shader where I use some color maps to preview the painting result. To have some guidance later in the texturing process, I … Continue reading
It has been some time since the last Ara related post on my blog. So I think it appropriate to give some overview about the current state of production and what happened during the summer.