Monthly Archives: May 2011
This post should have been my first screencast doing some texturing work, but alas as live plays, things have gone a bit different.
The last weeks saw me busy on various production aspects for Ara’s Tale. I finished ( meaning make it production ready ) 6 more shots and in doing so, I had two aspects which I had to tackle, with one … Continue reading
[Update: June 14 2011] This is no longer needed starting with Mari 1.3v1, where the wacom detection was fixed. In fact using the here described workaround with Mari 1.3v1 and up breaks the wacom functionality. So if you are using … Continue reading
I want to use this post to highlight the workflow I am using when working with blender and Mari. To get an overall view of the features and capabilities of Mari, I advise to go to the Mari website and … Continue reading