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Monthly Archives: August 2011
Blender/Mari Quicktip
A very quick tip for using normal maps in Mari, which were generated with blender. When painting textures, I like to have the generated normal map displayed. This gives much more control over the painting process. Unfortunately, the normal maps … Continue reading
Posted in Blender, Mari
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Blender/Mari Diary #3
Allthough I am still only at the beginning of texturing the dragon, there is quite some recorded screen material to be used as a timelapse screencast.
Posted in Ara's Tale, Blender, Mari, Projects
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