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<channel>
	<title>Comments on: About</title>
	<atom:link href="http://www.loramel.net/blender_minutes/about/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loramel.net/blender_minutes</link>
	<description>exploring and sharing creative possibilities</description>
	<lastBuildDate>Tue, 31 Jan 2012 11:39:51 +0000</lastBuildDate>
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	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1600</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Tue, 27 Sep 2011 19:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1600</guid>
		<description>Thanks Manuel

And nice to hear from yet another guy from the &#039;neighborhood&#039; :). 
Are you doing CG as well ?

edit: oops, forget the dumb question, just saw your website. Some really beautiful and interesting images there. I definitely like your style. 

cheers
Martin</description>
		<content:encoded><![CDATA[<p>Thanks Manuel</p>
<p>And nice to hear from yet another guy from the &#8216;neighborhood&#8217; <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
Are you doing CG as well ?</p>
<p>edit: oops, forget the dumb question, just saw your website. Some really beautiful and interesting images there. I definitely like your style. </p>
<p>cheers<br />
Martin</p>
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	</item>
	<item>
		<title>By: Manuel Grad</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1599</link>
		<dc:creator>Manuel Grad</dc:creator>
		<pubDate>Tue, 27 Sep 2011 18:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1599</guid>
		<description>Really amazing work on the dragon – please, keep us updated!

cheers,
Manuel

greetings from Innsbruck btw.</description>
		<content:encoded><![CDATA[<p>Really amazing work on the dragon – please, keep us updated!</p>
<p>cheers,<br />
Manuel</p>
<p>greetings from Innsbruck btw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1526</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Wed, 27 Jul 2011 07:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1526</guid>
		<description>Hi Martin

Thanks for you comments.

Unfortunately I do not have any practical experience with rhino. I know it&#039;s mostly a nurbs based modeling software and thus is quite different to blender. You have basic nurbs support in blender but it is really basic.

For the jewels of the crown I had no real template and tried to create cuts suitable for the time the crown was made. This was no hard to do with blender. But I am no expert in jewels and their cuts, so it might be that rhino is better suited for this.

About training material: There is a huge amount of tutorials on the web, but a lot of them are unfortunately outdated (pre 2.5x) and the noise to signal ration regarding quality is a bit low ...

A good place to start is the education section on blender.org as well as the tutorial site www.blendercookie.com. They have excellent made, high quality video tutorials on a broad range of topics.

A beginner book for the new 2.5x series would be &#039;Blender Foundations: The Essential Guide to Learning Blender&#039; by Roland Hess.</description>
		<content:encoded><![CDATA[<p>Hi Martin</p>
<p>Thanks for you comments.</p>
<p>Unfortunately I do not have any practical experience with rhino. I know it&#8217;s mostly a nurbs based modeling software and thus is quite different to blender. You have basic nurbs support in blender but it is really basic.</p>
<p>For the jewels of the crown I had no real template and tried to create cuts suitable for the time the crown was made. This was no hard to do with blender. But I am no expert in jewels and their cuts, so it might be that rhino is better suited for this.</p>
<p>About training material: There is a huge amount of tutorials on the web, but a lot of them are unfortunately outdated (pre 2.5x) and the noise to signal ration regarding quality is a bit low &#8230;</p>
<p>A good place to start is the education section on blender.org as well as the tutorial site <a href="http://www.blendercookie.com" rel="nofollow">http://www.blendercookie.com</a>. They have excellent made, high quality video tutorials on a broad range of topics.</p>
<p>A beginner book for the new 2.5x series would be &#8216;Blender Foundations: The Essential Guide to Learning Blender&#8217; by Roland Hess.</p>
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	</item>
	<item>
		<title>By: Martin Dexter</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1479</link>
		<dc:creator>Martin Dexter</dc:creator>
		<pubDate>Tue, 26 Jul 2011 09:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1479</guid>
		<description>Hi Martin

You are a very talented artist and the images are very beautiful indeed.

I have been looking at purchasing Rhino when it comes available for the Mac but come across Blender thru a magazine article. Is Blender good to use for creating 3D jewellery as your Austrian crown image has blown my socks off!!! The reason I have been looking at Rhino is because this seems a popular choice for Jewllery design and illustration?

Would you recommend a book or training video to get started on Blender?

Thank you so much for your time and keep up the amazing artworks

Martin</description>
		<content:encoded><![CDATA[<p>Hi Martin</p>
<p>You are a very talented artist and the images are very beautiful indeed.</p>
<p>I have been looking at purchasing Rhino when it comes available for the Mac but come across Blender thru a magazine article. Is Blender good to use for creating 3D jewellery as your Austrian crown image has blown my socks off!!! The reason I have been looking at Rhino is because this seems a popular choice for Jewllery design and illustration?</p>
<p>Would you recommend a book or training video to get started on Blender?</p>
<p>Thank you so much for your time and keep up the amazing artworks</p>
<p>Martin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christoph Pöhler aka Dracio</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1320</link>
		<dc:creator>Christoph Pöhler aka Dracio</dc:creator>
		<pubDate>Mon, 30 May 2011 15:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1320</guid>
		<description>Hi,
I got a quit tricky blender question...
I am also in a production proces an I got serios problems in linking a Charater (Model, Mateial, Rigg)
I made a IK FK switch Rigg with menue like on
http://www.blendercookie.com/2011/02/07/creating_fk_ik_rig/
But if I like the group into a  file the IK FK switch dont work the menue is  also lost (sure the file isn&#039;t in the groupe)

hope I dont interruot you</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I got a quit tricky blender question&#8230;<br />
I am also in a production proces an I got serios problems in linking a Charater (Model, Mateial, Rigg)<br />
I made a IK FK switch Rigg with menue like on<br />
<a href="http://www.blendercookie.com/2011/02/07/creating_fk_ik_rig/" rel="nofollow">http://www.blendercookie.com/2011/02/07/creating_fk_ik_rig/</a><br />
But if I like the group into a  file the IK FK switch dont work the menue is  also lost (sure the file isn&#8217;t in the groupe)</p>
<p>hope I dont interruot you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PEG</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1187</link>
		<dc:creator>PEG</dc:creator>
		<pubDate>Thu, 10 Mar 2011 20:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1187</guid>
		<description>Hi, nice work ! It is very motivating for me and my father, he is over 60 years old and  we have just started with Blender.  I´m waiting for final result... because i love girls with green eyes ! :)
Excelent hair a clothes simulation !</description>
		<content:encoded><![CDATA[<p>Hi, nice work ! It is very motivating for me and my father, he is over 60 years old and  we have just started with Blender.  I´m waiting for final result&#8230; because i love girls with green eyes ! <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Excelent hair a clothes simulation !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1160</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Sat, 12 Feb 2011 14:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1160</guid>
		<description>Thanks a lot for your comment Mark !

Wish you all th best with your own project. Any details yet ?

And criticism, especially constructive, is always welcome. So thanks four input here.

I didn&#039;t know Scott Mcloud in particular, but I am in theory aware of the &#039;uncanny valley&#039; which seems exactly what you are referring to.
I see what you mean about Ara. I tend to drift to too much realism when doing cg or even drawing, so the outcome isn&#039;t too much of a surprise for me :)
I always feared to get trapped  too deep inside the uncanny valley with this project. It is now too late for any major redesign but I guess braking up a bit the symmetry sounds like a good idea, at least worth a try anyway. This shouldn&#039;t break any animation.
I consider this all as part of the learning experience. The design decision for sintel was certainly a good one. And for my future projects I will apply the lessons learned with Ara&#039;s Tale.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your comment Mark !</p>
<p>Wish you all th best with your own project. Any details yet ?</p>
<p>And criticism, especially constructive, is always welcome. So thanks four input here.</p>
<p>I didn&#8217;t know Scott Mcloud in particular, but I am in theory aware of the &#8216;uncanny valley&#8217; which seems exactly what you are referring to.<br />
I see what you mean about Ara. I tend to drift to too much realism when doing cg or even drawing, so the outcome isn&#8217;t too much of a surprise for me <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I always feared to get trapped  too deep inside the uncanny valley with this project. It is now too late for any major redesign but I guess braking up a bit the symmetry sounds like a good idea, at least worth a try anyway. This shouldn&#8217;t break any animation.<br />
I consider this all as part of the learning experience. The design decision for sintel was certainly a good one. And for my future projects I will apply the lessons learned with Ara&#8217;s Tale.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1159</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 12 Feb 2011 10:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1159</guid>
		<description>Hello there! Love you&#039;re initiative, I myself have become a bit of a blender junkie and have started construction on my own little narrative. 

Thought I might give you some constructive criticism if you&#039;re willing to hear it :)
I saw your high quality render of ara&#039;s face and am very impressed with the detail you&#039;ve been able to achieve. I wonder if you&#039;ve ever heard of Scott Mcloud? Very influential writer on the subject of comics, anyhow, something i&#039;ve learnt from him and those who succeed in creating a convincing model:

When creating a character, one must be aware that the closer you try to get to realism the more your character will tend to look a little creepy. this usually has to do with the fact that people find it harder to relate to something so human-like yet obviously unreal and therefore abstraction helps us to get passed that. In your images of Ara (stunning as they might be) I feel an uncomfortable symmetry to her face and would recommend that you explore breaking it down a bit to create something more simple and relatable. 
Sintel convey&#039;s this perfectly, in sintel&#039;s face I get a fantastic sense of something which is expressive and surreal yet it gives the uncanny sense of realism. I think this makes the real difference between a character you merely believe and a character you actually like :)

Keep up the enthusiasm!</description>
		<content:encoded><![CDATA[<p>Hello there! Love you&#8217;re initiative, I myself have become a bit of a blender junkie and have started construction on my own little narrative. </p>
<p>Thought I might give you some constructive criticism if you&#8217;re willing to hear it <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I saw your high quality render of ara&#8217;s face and am very impressed with the detail you&#8217;ve been able to achieve. I wonder if you&#8217;ve ever heard of Scott Mcloud? Very influential writer on the subject of comics, anyhow, something i&#8217;ve learnt from him and those who succeed in creating a convincing model:</p>
<p>When creating a character, one must be aware that the closer you try to get to realism the more your character will tend to look a little creepy. this usually has to do with the fact that people find it harder to relate to something so human-like yet obviously unreal and therefore abstraction helps us to get passed that. In your images of Ara (stunning as they might be) I feel an uncomfortable symmetry to her face and would recommend that you explore breaking it down a bit to create something more simple and relatable.<br />
Sintel convey&#8217;s this perfectly, in sintel&#8217;s face I get a fantastic sense of something which is expressive and surreal yet it gives the uncanny sense of realism. I think this makes the real difference between a character you merely believe and a character you actually like <img src='http://www.loramel.net/blender_minutes/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Keep up the enthusiasm!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: loramel</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1147</link>
		<dc:creator>loramel</dc:creator>
		<pubDate>Sun, 30 Jan 2011 22:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1147</guid>
		<description>Hi Ed

Thanks for your words. CG is a very welcome diversion from the sometimes dry technical aspects of software development.

Ara&#039;s Tale is a very personal project and started with the intention to learn as much as I can what it takes to finish a short. This experience should enable me to better plan and produce further short film projects which will certainly be done. 
So I am afraid right now there are no tasks available, but thanks for offering your help.</description>
		<content:encoded><![CDATA[<p>Hi Ed</p>
<p>Thanks for your words. CG is a very welcome diversion from the sometimes dry technical aspects of software development.</p>
<p>Ara&#8217;s Tale is a very personal project and started with the intention to learn as much as I can what it takes to finish a short. This experience should enable me to better plan and produce further short film projects which will certainly be done.<br />
So I am afraid right now there are no tasks available, but thanks for offering your help.</p>
]]></content:encoded>
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	<item>
		<title>By: Eduardo henao</title>
		<link>http://www.loramel.net/blender_minutes/about/comment-page-1/#comment-1145</link>
		<dc:creator>Eduardo henao</dc:creator>
		<pubDate>Sun, 30 Jan 2011 19:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://loramel.110mb.com/blender_minutes/?page_id=2#comment-1145</guid>
		<description>Hi!!
we&#039;ll I&#039;ve seen some of the material of ara&#039;s tale and loved it.
Like you I come too from a technical area and right now
I&#039;m a java programmer.

I came in contact with blender 3 years ago and got in love ever since!

I wanted to know if there&#039;s any room for the project, or
if you know any other projects to work in!
My strenghts are modeling, texturing and rigging, but
I&#039;m up to any task!!!!!

tx, ed</description>
		<content:encoded><![CDATA[<p>Hi!!<br />
we&#8217;ll I&#8217;ve seen some of the material of ara&#8217;s tale and loved it.<br />
Like you I come too from a technical area and right now<br />
I&#8217;m a java programmer.</p>
<p>I came in contact with blender 3 years ago and got in love ever since!</p>
<p>I wanted to know if there&#8217;s any room for the project, or<br />
if you know any other projects to work in!<br />
My strenghts are modeling, texturing and rigging, but<br />
I&#8217;m up to any task!!!!!</p>
<p>tx, ed</p>
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