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Author Archives: loramel
Glimpses at the Production
Confirmed by comments on my recent post, I will try to refrain as much as possible from displaying potential spoiler images. As this would mean, to cease showing any images from now on, I thought I could give you some … Continue reading
Posted in Ara's Tale, Blender, Compositing, Projects
9 Comments
Production Ramped up Again
Production of the remaining shots of Ara’s Tale is running under full steam now. Now with the dragon finished its fun again to do the lighting and compositing for the shots. I already had the tricks and workflow for all … Continue reading
Posted in Ara's Tale, Blender, Projects
6 Comments
Everything that has a Beginning …
… has an end. After 180 exciting days working with and exploring Mari, the extended demo license finally expired today. It was a fantastic experience and helped immensely during the work on Ara’s Tale. The textures would have looked different … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
2 Comments
Dragon Ready for Production
After a lot of time texturing and shading this beast, I have now reached a point where I am ready to use the dragon for production. There will be two shots where additional tweaking will be necessary but for all … Continue reading
Posted in Ara's Tale, Blender, Projects
2 Comments
Blender – Mari Diary #5
I apologize for the long delay before uploading the promised bump painting timelapse. Two events have caused the delay: the update to the new kubuntu 11.10 version me having a brand new nexus s smartphone Number 2 obviously and predictably … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
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Dragon Iterations
Finally I have done all the remaining texture maps for the dragon’s head. What comes now is creating the material/shader setup for the final shots. I have also recorded the texture painting process for the bump maps and the final … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
4 Comments
Blender – Mari Diary #4
As promised here is a timelapse ( with some comments ) showing the process of painting the color map for the dragon’s head. The diffuse color map is now finished (almost finished, the mouth interior is still to be done). … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
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Dragon Texturing/Shading Progress
I thought I share some test renders from the current state of texturing the dragon and already playing around with the material/shading setup. The basic building blocks are done with quite some polishing work still left. Doing the test renders, … Continue reading
Posted in Ara's Tale, Blender, Projects
2 Comments
Summer is ending yet again …
… and I see myself in the 3rd year of production of Ara’s Tale. And similar to last year, summer was a phase of relatively low activity in regard to this project. RealLife(TM), health issues and the occasional freelance jobs … Continue reading
Posted in Ara's Tale, Blender, Projects
1 Comment
Blender/Mari Quicktip
A very quick tip for using normal maps in Mari, which were generated with blender. When painting textures, I like to have the generated normal map displayed. This gives much more control over the painting process. Unfortunately, the normal maps … Continue reading
Posted in Blender, Mari
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