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Category Archives: Ara’s Tale
Timelock !
Finally the long awaited major milestone is here ! All major visual development is done and I have edited the movie to a final cut. This is not yet a picture lock, but what I call a timelock. Now the … Continue reading
Posted in Ara's Tale, Blender, Projects
8 Comments
2012 – where it all ends
I am talking about Ara’s Tale of course. For any other visions, apocalyptic and otherwise, I just refer to here. And that does not imply that there is any apocalypse waiting regarding Ara’s Tale, quite on the contrary.
Posted in Ara's Tale, Blender, Projects
2 Comments
Particles, particulary painful
With this post I want to summarize and share my experiences I had using the particle system in current blender 2.61. The current production phase calls for a lot of vfx, mostly to be done using dynamic particles. I will … Continue reading
Posted in Ara's Tale, Blender, Projects
8 Comments
Glimpses at the Production
Confirmed by comments on my recent post, I will try to refrain as much as possible from displaying potential spoiler images. As this would mean, to cease showing any images from now on, I thought I could give you some … Continue reading
Posted in Ara's Tale, Blender, Compositing, Projects
9 Comments
Production Ramped up Again
Production of the remaining shots of Ara’s Tale is running under full steam now. Now with the dragon finished its fun again to do the lighting and compositing for the shots. I already had the tricks and workflow for all … Continue reading
Posted in Ara's Tale, Blender, Projects
6 Comments
Everything that has a Beginning …
… has an end. After 180 exciting days working with and exploring Mari, the extended demo license finally expired today. It was a fantastic experience and helped immensely during the work on Ara’s Tale. The textures would have looked different … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
2 Comments
Dragon Ready for Production
After a lot of time texturing and shading this beast, I have now reached a point where I am ready to use the dragon for production. There will be two shots where additional tweaking will be necessary but for all … Continue reading
Posted in Ara's Tale, Blender, Projects
2 Comments
Blender – Mari Diary #5
I apologize for the long delay before uploading the promised bump painting timelapse. Two events have caused the delay: the update to the new kubuntu 11.10 version me having a brand new nexus s smartphone Number 2 obviously and predictably … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
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Dragon Iterations
Finally I have done all the remaining texture maps for the dragon’s head. What comes now is creating the material/shader setup for the final shots. I have also recorded the texture painting process for the bump maps and the final … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
4 Comments
Blender – Mari Diary #4
As promised here is a timelapse ( with some comments ) showing the process of painting the color map for the dragon’s head. The diffuse color map is now finished (almost finished, the mouth interior is still to be done). … Continue reading
Posted in Ara's Tale, Blender, Mari, Projects
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