Category Archives: Compositing

Glimpses at the Production

Confirmed by comments on my recent post, I will try to refrain as much as possible from displaying potential spoiler images. As this would mean, to cease showing any images from now on, I thought I could give you some … Continue reading

Posted in Ara's Tale, Blender, Compositing, Projects | 9 Comments

Light and Shadow

This post should have been my first screencast doing some texturing work, but alas as live plays, things have gone a bit different.

Posted in Ara's Tale, Blender, Compositing, Projects | 4 Comments

Shot Breakdown

As announced in my previous post I present here a shot compositing breakdown from a frame of shot 3 of Ara’s Tale. This is a medium shot with emphasis on Ara and the environment does only act as nice blurry … Continue reading

Posted in Ara's Tale, Blender, Compositing, Projects | 6 Comments

Compositing and Composting

These words are not only similar orthographically, but bear some kind of other relationship too. It’s sometimes necessary to apply the latter to the outcome of the former. For me this ‘sometimes’ was even more frequent during my work on … Continue reading

Posted in Ara's Tale, Blender, Compositing, Projects | Leave a comment

Z and Alpha, so similar and yet so different

In this post I try to portray the things I have learned and experimented with about combining image layers having both transparency information (alpha) as well as z information. The starting point for me was quite simple. Up to now … Continue reading

Posted in Ara's Tale, Blender, Compositing | 4 Comments

Layers upon Layers (of life, obstacles and exr files)

Sometimes it seems, that the sole purpose of this project is to test my patience, motivation and capacity for suffering. Setting up a workflow for offline compositing, ( i.e. compositing not directly after rendering but from saved multilayer exr files … Continue reading

Posted in Ara's Tale, Blender, Compositing, Projects | 7 Comments

Fake lighting tests

I started a project which I had in my mind for quite some time now. Triggered by an article about product visualization, which uses fake lighting, I decided to finally give it a try myself. I created a thread in … Continue reading

Posted in Blender, Compositing, luxrender | Leave a comment

Linear Workflow in Blender

While working on my current project to explore the differences between luxrender and blender I came in touch with setting up a linear workflow. Until now I knew what it was and never found it necessary to test or use … Continue reading

Posted in Blender, Compositing, Linux, tutorial | Tagged | 8 Comments

First tests with luxrender

I decided to give luxrender a try and get accustomed with its material setup. For those who have not yet came across this new renderer see here for more info. I find it a highly promising project with after one … Continue reading

Posted in Blender, Compositing, luxrender | 2 Comments

Lightsaber Node setup

I started to put together a (video) tutorial for a complete lightsaber rotoscoping session. The basics – blend file with node setup for the lightsaber effect and a lightsaber mask – are ready, but right now my priority lies with … Continue reading

Posted in Blender, Compositing, tutorial | 2 Comments