Category Archives: Blender

Dragon Texturing/Shading Progress

I thought I share some test renders from the current state of texturing the dragon and already playing around with the material/shading setup. The basic building blocks are done with quite some polishing work still left. Doing the test renders, … Continue reading

Posted in Ara's Tale, Blender, Projects | 2 Comments

Summer is ending yet again …

… and I see myself in the 3rd year of production of Ara’s Tale. And similar to last year, summer was a phase of relatively low activity in regard to this project. RealLife(TM), health issues and the occasional freelance jobs … Continue reading

Posted in Ara's Tale, Blender, Projects | 1 Comment

Blender/Mari Quicktip

A very quick tip for using normal maps in Mari, which were  generated with blender. When painting textures, I like to have the generated normal map displayed. This gives much more control over the painting process. Unfortunately, the normal maps … Continue reading

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Blender/Mari Diary #3

Allthough I am still only at the beginning of texturing the dragon, there is quite some recorded screen material to be used as a timelapse screencast.

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Dragon Sculpt Timelapse

The days since my last post have been quite busy in regard to Ara’s Tale. A lot work revolved around Ara’s Song. This song has always been a central piece of the movie and ever since I wrote this part … Continue reading

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A small celebration …

… is due. As I have just heard today, I won the blenderday award 2011. Or to be more precise, 3 sequences from Ara’s Tale got me the award. Besides the fame and glory, the award comes with a price: … Continue reading

Posted in Ara's Tale, Blender, Projects | 5 Comments

2 years or 4 minutes

Today it is exactly 2 years, that the first work on Ara’s Tale was started. It was a very (very)  rough sketch of Ara and the dragon (a shot which I have not shown here)  done in mypaint.

Posted in Ara's Tale, Blender, Projects | 4 Comments

The Return of the Austrian Empire …

… well, not really, but at least one of its icons may start to get more widely used. My model of the Austrian Imperial Crown was used in showcasing a new line of research on realtime raytracing at the Advanced … Continue reading

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30 down – 30 more to go

That means visually Ara’s Tale has reached 50% completion. The last 3 shots where very demanding in various aspects and thus took much longer than anticipated.

Posted in Ara's Tale, Blender, Projects | 2 Comments

Blender/Mari Diary #2

A bit late, but here it is. My second installment of the Blender/Mari diary, this time done as a screencast. This video highlights the workflow I was using to enhance and repaint the texture for part of the main set … Continue reading

Posted in Ara's Tale, Blender, Mari, Projects | 2 Comments