Category Archives: Projects

Lets start finalizing …

Now its finally time to make the first shots of the main set a reality. After a lot of fiddling with the scultping and texturing of the canyon rock walls I have now decided to continue work on the actual … Continue reading

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If at first you don’t succeed …

… try, try and try again. Thats especially true for this project of mine. The last post showed my progress on texturing the main set cliffs and while the basics were ok the whole setup didn’t fully work out.

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Texture work on the main set

The texturing process benefits now from the experience gained during the work on the entry set. Laying out the workflow and making decisions is a bit easier now. As already mentioned in my previous post, I use a different approach … Continue reading

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Dawn of a new (busy) year

Allthough the title image is taken at dusk, I chose it to symbolize the mountain of work still ahead of me. It also fits well the current sculpting of the main set of Ara’s Tale. And besides that this is … Continue reading

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Changes and Promises

Allthough I haven’t done any updates here on my blog, work on Ara’s Tale has continued. Details a bit later, first an announcement. Circumstances have led to a change of the composition of the team. Leeran Z. Raphaely, responsible for … Continue reading

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Scene 1 finished

A major milestone is reached ! I have the visuals done for scene 1, 15 shots in total. There may be minor tweaks along the road but nothing serious any more. Finishing the shots for scene 1 was a testbed … Continue reading

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Production Progress

I thought this would never happen, but slowly something like a production routine is taking hold of Ara’s Tale. For the past days I was busy working on finalizing 5 more shots and could actually reuse knowledge gained from the … Continue reading

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Shot Breakdown

As announced in my previous post I present here a shot compositing breakdown from a frame of shot 3 of Ara’s Tale. This is a medium shot with emphasis on Ara and the environment does only act as nice blurry … Continue reading

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Compositing and Composting

These words are not only similar orthographically, but bear some kind of other relationship too. It’s sometimes necessary to apply the latter to the outcome of the former. For me this ‘sometimes’ was even more frequent during my work on … Continue reading

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Layers upon Layers (of life, obstacles and exr files)

Sometimes it seems, that the sole purpose of this project is to test my patience, motivation and capacity for suffering. Setting up a workflow for offline compositing, ( i.e. compositing not directly after rendering but from saved multilayer exr files … Continue reading

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