Category Archives: luxrender

Fake lighting tests

I started a project which I had in my mind for quite some time now. Triggered by an article about product visualization, which uses fake lighting, I decided to finally give it a try myself. I created a thread in … Continue reading

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Material Breakdown – Gold

For this material breakdown I chose a gold material based on the material I used in my crown project. The goal is to make a gold material, which can be seen on old jewellery exhibiting some worn look and is … Continue reading

Posted in Blender, luxrender, tutorial | 9 Comments

Material Breakdown – Pearl

I will start a series of material breakdowns, where I show  step by step the principles of how I created the materials from the Austrian Imperial Crown. This is by no means an absolute guide to the lux material system, … Continue reading

Posted in Blender, luxrender, tutorial | 6 Comments

Austrian Imperial Crown finished

Its finally done. This project took me the better part of the last 3 weeks to finish in my spare time. It was an exercise in modeling and an  exploration into the possibilities of luxrender, especially now as the new … Continue reading

Posted in Blender, luxrender, Projects | 5 Comments

Luxrender observations – part III – postponed

During preparation of the final part of my luxrender observations I found out, that I had to learn quite some more about luxrender before continuing in a sensible way. So I postpone the final part and use my current project … Continue reading

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Luxrender observations – part II

This is the second part of my obervations on luxrender made during my last project. Materials This is the area where I spent most of my time in getting the blender scene transferred to lux. The material system is quite … Continue reading

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Luxrender observations – part I

As previously announced, here is my report on the use of luxrender during my project ‘The other day in the forest’. This is more a description of the things noticed and done during the process than a real tutorial. I … Continue reading

Posted in Blender, luxrender, tutorial | 2 Comments

Blender/Luxrender comparison project finished

I just finished my project to learn the different workflows using blender or luxrender. The blend files including the textures (low res version as the high res would take ~60MB) are available from my showroom. A document describing all the … Continue reading

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New Project: Blender vs. Luxrender

I have started a new project with the goal to have the same scene rendered in blender internal and luxrender. I hope to get some insight how much additional work has to be done to get the luxrender image done. … Continue reading

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Luxrender splash screen competition – entry submitted

I have now submitted my final entry to the luxrender v 0.6 splash screen competition. I did not change any things regarding composition, but tweaked the material settings of the bubbles and background a little bit. The entries are not … Continue reading

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