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	<title>Blender Minutes</title>
	<link>http://www.loramel.net/blender_minutes</link>
	<description>exploring and sharing creative possibilities</description>
	<lastBuildDate>Wed, 17 Mar 2010 20:16:44 +0000</lastBuildDate>
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	<item>
		<title>Enter the canyon &#8211; scene 1, shot 05</title>
		<description><![CDATA[
This is the last shot of scene 1, where Ara climbs the last steps and enters the canyon. I wanted to portray Ara&#8217;s hesitation on entering the canyon as this brings her nearer to her destination.
After this shot I will revise shot 02 and have to do a dummy shot 1, which in the final [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/03/enter-the-canyon-scene-1-shot-05/</link>
			</item>
	<item>
		<title>Climbing up &#8211; Scene 1 shot 04</title>
		<description><![CDATA[
Scene 1 shot 4 is mostly done. This time I had to figure out how to climb a steep staircase.

Allthough I knew I had to plan the animation properly I again got distracted by the mechanics of a stepping cycle. To put the real animation on top of the stepping cycle was some additional work [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/03/climbing-up-scene-1-shot-04/</link>
			</item>
	<item>
		<title>Scene 1, short 3 &#8211; walking revisited</title>
		<description><![CDATA[
Contrary to my idea of reusing the animation from shot 02, I started doing the walking animation from scratch. Its a good thing I did this, as I have learned a lot during this shot.

I studied the advice given in Richard Williams&#8217; book &#8216;The Animator Survival Kit&#8217; ( which I should have right from the [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/03/scene-1-short-3-walking-revisited/</link>
			</item>
	<item>
		<title>And Action !</title>
		<description><![CDATA[
I am happy to say, that the production phase for Ara&#8217;s Tale has started. That means that I am now actually starting to animate the individual shots.

It was quite some work and major headaches to get the template scene files and models ready for action.
First I checked again my setup from my previous research for [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/03/and-action/</link>
			</item>
	<item>
		<title>Sound design for Ara&#8217;s Tale</title>
		<description><![CDATA[
I am glad to announce that Mikkel Nielsen has now joined the project and will be doing the sound design on Ara&#8217;s Tale.
Mikkel approached me a couple of months ago and I gladly accepted his help, as this is an area where I have no experience.
And now, with the production phase imminent, we had sort [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/03/sound-design-for-aras-tale/</link>
			</item>
	<item>
		<title>Ara shows emotion</title>
		<description><![CDATA[
Now that I am happily married, I start to gain momentum and motivation in returning to and working on Ara&#8217;s Tale.
I totally underestimated the challenge of rigging the face. Its very demanding, both technically and artistically.
Based on my research my first naive approach was to set up some bones for the areas of the mouth, [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/02/ara-shows-emotion/</link>
			</item>
	<item>
		<title>Rigging the eyes</title>
		<description><![CDATA[
I have decided to continue with the facial rigging as this suits my currently available time schedule better.
I started with rigging the eyes. Major sources of information and inspiration were the Mancandy rig as well as the facial rig tutorial by Paul Cageggi. I also got a lot of information from Gordon Goodwin&#8217;s rigging repository.

The [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/02/rigging-the-eyes/</link>
			</item>
	<item>
		<title>Ara&#8217;s very first steps</title>
		<description><![CDATA[
Contrary to my last comment about putting the project to rest for some weeks and to my own utter surprise I was able to invest some time on Ara&#8217;s Tale.
This time I started the rigging for Ara. Before actually doing a rig I had to do quite some research. I have never done a serious [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/01/aras-very-first-steps/</link>
			</item>
	<item>
		<title>Storyreel evolution</title>
		<description><![CDATA[
Since my last post I worked mainly on two aspects of Ara&#8217;s Tale.

 preparation work for Ara&#8217;s rigging
adapting the roughsets to match the new storyboard and mapping out the shots

The rigging preparation included some rework on Ara&#8217;s mesh and (again) some research on how to combine Ara&#8217;s animation with the cloth simulation.

I was able to [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2010/01/storyreel-evolution/</link>
			</item>
	<item>
		<title>Storyboard rework done</title>
		<description><![CDATA[
There has been a lot of activity behind the scenes, reworking the storyboard and visual storytelling.
I am working through &#8216;Directing the Story&#8217; and try to relate the principles shown there to Ara&#8217;s Tale. It gives very good hints and invaluable insights.

The main theme is how to draw the audience into the story. This is achieved [...]]]></description>
		<link>http://www.loramel.net/blender_minutes/2009/12/storyboard-rework-done/</link>
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