Its finally done.
This project took me the better part of the last 3 weeks to finish in my spare time. It was an exercise in modeling and anĀ exploration into the possibilities of luxrender, especially now as the new version 0.6 is almost there.
This project will form now the base for some upcoming breakdowns of several aspects mainly aimed at luxrenders material system. So stay tuned …
As always the project files are all downloadable from my 3D showroom. But one word of caution. This is a huge project in terms of needed resources during rendering. It will use up to 3.7 Gb of memory when rendered in full resolution ( 1600×2000 ). The mesh setup alone takes 1.2 Gb. This means that you must have a 64bit version of lux running to be able to actually rerender it. Just browsing it in blender should be fine with a 32 bit version as well.
Bei Jobinteresse bitte melden.
MFG
Marco Brunner
Wow!! It’s so beautiful!
I saw all 3D images you made, and they are all great! You are really an artist.
Thanks Icedeb, I really appreciate your comment.
That must be Arnold Schwarzenegger crown in Los Angeles
Sorry I couldn’t resist.
What about posting your materials in luxrender.net in material database?