A quick update only.
I started to texture Ara’s face. The shader itself is only a plain lambert shader where I use some color maps to preview the painting result.
To have some guidance later in the texturing process, I rendered out a test render with the current state of texturing and than I started doing paintovers in gimp. These experiments are not finished, but I wanted to show one result of these tests.
I will use some sort of multi layered SSS skin shader but I have to experiment a bit with these to see how to approach the painting of the different skin layers to get the desired end result.
Hey Martin, looking good! The eyes in particular are really great! Regarding the skin, what kind of look are you aiming for? Right now it’s a little more like a “porcelin doll” look, but I’m sure you’re still experimenting. Keep up the good work!
Thanks Todd !
Yes, right now its the very beginning of my experimenting phase. The look I am aiming for is to give Ara a soft, fragile but still healthy appearance with colors a bit subdued and on the light side.