A very quick tip for using normal maps in Mari, which were generated with blender.
When painting textures, I like to have the generated normal map displayed. This gives much more control over the painting process.
Unfortunately, the normal maps generated with blender didn’t display well inside Mari, and, having too little knowledge about the use of normal maps across different platforms, I almost accepted this.
A discussion on the blender bugtracker gave me the idea to try to invert certain channels.
In the end it was inverting the green channel, which gave the desired result
And this is how to setup the normal map shading module: