Confirmed by comments on my recent post, I will try to refrain as much as possible from displaying potential spoiler images.
As this would mean, to cease showing any images from now on, I thought I could give you some look ‘behind the scenes’ of the type of work I am mainly involved right now concerning Ara’s Tale.
This is especially for you, the small but constant number of followers of this project 😉
The typical workflow right now is to setup a shot for proper lighting and rendering and then render out the frames as multilayer EXR files.
Those are then fed into the compositor where the real lighting work is done.
During the setup on my current shots, I recognized, that this would be a perfect opportunity to show you, what I am doing here. And what’s best, without revealing essential parts of the core story.
Below you see a somewhat compressed look at how I typically setup the lighting and compositing and can follow the progress on an actual shot up t its ‘final’ result.
Well, almost final, as the result in this case is only the base for further VFX work. It is also relatively simple in comparison to other shots I have/had to do, so the total amount of time is short enough to be demonstrated here. ( parts are accelerated though )
Well, here is the screencast
and here is the final shot